Sure, that pun is horrifying. But when Popular Mechanics asked me what I would write if I had a whole Star Trek series to play with, I think we all knew that the costumes were going to be high on my list. Good or bad (and boy, Star Trek costumes have been vehemently one or the other, sometimes at the same time), they are a critical part of the wider world of Trek. And frankly, they tend to be underexplored; with the exception of the occasional Lwaxana Troi thermal-reflective evening gown, the costumes ask more questions than they answer.

Outside the world of the show, we all know the aesthetics of every Trek era reflects the world around us, not the world around them, and the clothes are more about contemporary aesthetics than in-world ones. (It’s why we forgive prequels with superior computer interfaces; when the chips are down, we appreciate a good UI more than we appreciate aesthetic continuity.) But within the world of the show, Trek costumes run the gamut from vaguely military color-coded jumpsuits to civilian wear that reflects the vast swaths of diversity and knitwear throughout the Alpha quadrant. Clothes are deeply important, and understanding them (or regulating them) is crucial. Someone has to make those decisions. That process must be intense.

You can read the whole thing at Popular Mechanics!